// Created by Crowbar 0.71
====== File Size ======
	262,878
====== File Seek Log ======
	0 - 83 MDL File Header 00 (Actual version: 53; override version: 53); MDL File Header 00 (Actual version: 53; override version: 53)
	84 - 699 MDL File Header 01; MDL File Header 01
	700 - 795 [ERROR] Unread bytes (non-zero) [ 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 2E 2E 5C 2E 2E ... ]
	796 - 19,339 theMdlFileData.theBones 76
	19,340 - 20,075 theMdlFileData.theAttachments 8
	20,076 - 20,087 theMdlFileData.theHitboxSets 1
	20,088 - 20,163 [ERROR] Unread bytes (non-zero) [ 4A 0C 03 09 0B 05 06 07 3F 40 0D 12 10 15 16 17 18 19 1A 22 23 ... ]
	20,164 - 21,911 [ERROR] [End offset is incorrect] [ERROR] theMdlFileData.theAnimationDescs 19; [20164 - 20181] anAnimationDesc.anAnimation (frameCount = 2; sectionFrameCount = 2)
	20,182 - 20,185 anAnimationDesc.anAnimation [@idle_seq] (unused empty data structure at the end of the list)
	20,186 - 20,187 anAnimationDesc.anAnimation [@idle_seq] alignment [ 00 00 ]
	20,188 - 20,256 [ERROR] Unread bytes (non-zero) [ 00 00 00 00 00 00 00 00 DC 06 00 00 00 00 00 00 00 00 00 00 00 ... ]
	20,257 - 20,260 anAnimationDesc.anAnimation [@toss_hold_seq] (unused empty data structure at the end of the list)
	20,261 - 20,263 anAnimationDesc.anAnimation [@toss_hold_seq] alignment [ 59 01 00 ]
	20,264 - 20,348 [ERROR] Unread bytes (non-zero) [ 00 00 F0 41 01 00 00 00 02 00 00 00 00 00 00 00 00 00 00 00 00 ... ]
	20,349 - 20,352 anAnimationDesc.anAnimation [@toss_hold_sprinting_seq] (unused empty data structure at the end of the list)
	20,353 - 20,355 anAnimationDesc.anAnimation [@toss_hold_sprinting_seq] alignment [ 58 01 00 ]
	20,356 - 20,439 [ERROR] Unread bytes (non-zero) [ 00 00 F0 41 01 00 00 00 15 00 00 00 00 00 00 00 00 00 00 00 00 ... ]
	20,440 - 20,451 anAnimationDesc.anAnimation (frameCount = 16; sectionFrameCount = 16)
	20,452 - 20,455 anAnimationDesc.anAnimation [@toss_prep_pullout_seq] (unused empty data structure at the end of the list)
	20,456 - 20,532 [ERROR] Unread bytes (non-zero) [ 10 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 08 1F 00 00 00 ... ]
	20,533 - 20,536 anAnimationDesc.anAnimation [@toss_prep_seq] (unused empty data structure at the end of the list)
	20,537 - 20,539 anAnimationDesc.anAnimation [@toss_prep_seq] alignment [ 58 01 00 ]
	20,540 - 20,624 [ERROR] Unread bytes (non-zero) [ 00 00 F0 41 00 00 00 00 02 00 00 00 00 00 00 00 00 00 00 00 00 ... ]
	20,625 - 20,628 anAnimationDesc.anAnimation [@idle_onehanded_seq] (unused empty data structure at the end of the list)
	20,629 - 20,631 anAnimationDesc.anAnimation [@idle_onehanded_seq] alignment [ 58 01 00 ]
	20,632 - 20,715 [ERROR] Unread bytes (non-zero) [ 00 00 F0 41 01 00 00 00 02 00 00 00 00 00 00 00 00 00 00 00 00 ... ]
	20,716 - 20,751 anAnimationDesc.anAnimation (frameCount = 2; sectionFrameCount = 2)
	20,752 - 20,808 [ERROR] Unread bytes (non-zero) [ 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ... ]
	20,809 - 20,812 anAnimationDesc.anAnimation [@toss_hold_sprinting_onehanded_seq] (unused empty data structure at the end of the list)
	20,813 - 20,815 anAnimationDesc.anAnimation [@toss_hold_sprinting_onehanded_seq] alignment [ 57 01 00 ]
	20,816 - 20,900 [ERROR] Unread bytes (non-zero) [ 00 00 F0 41 01 00 00 00 15 00 00 00 00 00 00 00 00 00 00 00 00 ... ]
	20,901 - 20,904 anAnimationDesc.anAnimation [@toss_prep_pullout_onehanded_seq] (unused empty data structure at the end of the list)
	20,905 - 20,907 anAnimationDesc.anAnimation [@toss_prep_pullout_onehanded_seq] alignment [ 57 01 00 ]
	20,908 - 20,991 [ERROR] Unread bytes (non-zero) [ 00 00 F0 41 00 00 00 00 10 00 00 00 00 00 00 00 00 00 00 00 00 ... ]
	20,992 - 21,021 anAnimationDesc.anAnimation (frameCount = 16; sectionFrameCount = 16)
	21,022 - 21,025 anAnimationDesc.anAnimation [@toss_prep_onehanded_seq] (unused empty data structure at the end of the list)
	21,026 - 21,027 anAnimationDesc.anAnimation [@toss_prep_onehanded_seq] alignment [ 00 00 ]
	21,028 - 21,084 [ERROR] Unread bytes (non-zero) [ 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ... ]
	21,085 - 21,088 anAnimationDesc.anAnimation [@toss_seq] (unused empty data structure at the end of the list)
	21,089 - 21,091 anAnimationDesc.anAnimation [@toss_seq] alignment [ 56 01 00 ]
	21,092 - 21,175 [ERROR] Unread bytes (non-zero) [ 00 00 F0 41 00 00 00 00 0B 00 00 00 00 00 00 00 00 00 00 00 00 ... ]
	21,176 - 21,205 anAnimationDesc.anAnimation (frameCount = 11; sectionFrameCount = 11)
	21,206 - 21,209 anAnimationDesc.anAnimation [@toss_onehanded_seq] (unused empty data structure at the end of the list)
	21,210 - 21,211 anAnimationDesc.anAnimation [@toss_onehanded_seq] alignment [ 00 00 ]
	21,212 - 21,268 [ERROR] Unread bytes (non-zero) [ 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ... ]
	21,269 - 21,272 anAnimationDesc.anAnimation [@toss_overhead_seq] (unused empty data structure at the end of the list)
	21,273 - 21,275 anAnimationDesc.anAnimation [@toss_overhead_seq] alignment [ 56 01 00 ]
	21,276 - 21,360 [ERROR] Unread bytes (non-zero) [ 00 00 F0 41 00 00 00 00 0B 00 00 00 00 00 00 00 00 00 00 00 00 ... ]
	21,361 - 21,364 anAnimationDesc.anAnimation [@toss_overhead_onehanded_seq] (unused empty data structure at the end of the list)
	21,365 - 21,367 anAnimationDesc.anAnimation [@toss_overhead_onehanded_seq] alignment [ 56 01 00 ]
	21,368 - 21,451 [ERROR] Unread bytes (non-zero) [ 00 00 F0 41 00 00 00 00 0B 00 00 00 00 00 00 00 00 00 00 00 00 ... ]
	21,452 - 21,475 anAnimationDesc.anAnimation (frameCount = 16; sectionFrameCount = 16)
	21,476 - 21,479 [ERROR] Unread bytes (all zeroes) [ 00 00 00 00 ]
	21,480 - 21,481 anAnimation.theRotV.theAnimZValues (accumulatedTotal = 0)
	21,482 - 21,485 anAnimationDesc.anAnimation [@draw_seq] (unused empty data structure at the end of the list)
	21,486 - 21,487 anAnimationDesc.anAnimation [@draw_seq] alignment [ 00 00 ]
	21,488 - 21,544 [ERROR] Unread bytes (non-zero) [ 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ... ]
	21,545 - 21,548 anAnimationDesc.anAnimation [@holster_seq] (unused empty data structure at the end of the list)
	21,549 - 21,551 anAnimationDesc.anAnimation [@holster_seq] alignment [ 55 01 00 ]
	21,552 - 21,636 [ERROR] Unread bytes (non-zero) [ 00 00 F0 41 00 00 00 00 02 00 00 00 00 00 00 00 00 00 00 00 00 ... ]
	21,637 - 21,640 anAnimationDesc.anAnimation [@holster_onehanded_seq] (unused empty data structure at the end of the list)
	21,641 - 21,643 anAnimationDesc.anAnimation [@holster_onehanded_seq] alignment [ 55 01 00 ]
	21,644 - 21,727 [ERROR] Unread bytes (non-zero) [ 00 00 F0 41 00 00 00 00 02 00 00 00 00 00 00 00 00 00 00 00 00 ... ]
	21,728 - 21,757 anAnimationDesc.anAnimation (frameCount = 39; sectionFrameCount = 39)
	21,758 - 21,761 anAnimationDesc.anAnimation [@melee_seq] (unused empty data structure at the end of the list)
	21,762 - 21,763 anAnimationDesc.anAnimation [@melee_seq] alignment [ 00 00 ]
	21,764 - 21,820 [ERROR] Unread bytes (non-zero) [ 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ... ]
	21,821 - 21,824 anAnimationDesc.anAnimation [@melee_onehanded_seq] (unused empty data structure at the end of the list)
	21,825 - 21,827 anAnimationDesc.anAnimation [@melee_onehanded_seq] alignment [ 54 01 00 ]
	21,828 - 36,333 [ERROR] Unread bytes (non-zero) [ 00 00 F0 41 00 00 00 00 27 00 00 00 00 00 00 00 00 00 00 00 00 ... ]
	36,334 - 36,335 anAnimation.thePosV.theAnimYValues (accumulatedTotal = 0)
	36,336 - 36,339 anAnimationDesc.anAnimation [@toss_hold_onehanded_seq] (unused empty data structure at the end of the list)
	36,340 - 91,503 [ERROR] Unread bytes (non-zero) [ 03 1A 00 00 00 00 00 00 00 00 00 00 00 00 7D 50 00 80 00 3C 00 ... ]
	91,504 - 95,911 theMdlFileData.theSequenceDescs 19
	95,912 - 96,215 [idle_seq] aSeqDesc.theBoneWeights 76
	96,216 - 96,217 [idle_seq] aSeqDesc.theAnimDescIndexes 1
	96,218 - 96,219 [idle_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ]
	96,220 - 96,221 [toss_hold_seq] aSeqDesc.theAnimDescIndexes 1
	96,222 - 96,223 [toss_hold_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ]
	96,224 - 96,225 [toss_hold_sprinting_seq] aSeqDesc.theAnimDescIndexes 1
	96,226 - 96,227 [toss_hold_sprinting_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ]
	96,228 - 96,307 [toss_prep_pullout_seq] aSeqDesc.theEvents 1
	96,308 - 96,309 [toss_prep_pullout_seq] aSeqDesc.theAnimDescIndexes 1
	96,310 - 96,311 [toss_prep_pullout_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ]
	96,312 - 96,313 [toss_prep_seq] aSeqDesc.theAnimDescIndexes 1
	96,314 - 96,315 [toss_prep_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ]
	96,316 - 96,317 [idle_onehanded_seq] aSeqDesc.theAnimDescIndexes 1
	96,318 - 96,319 [idle_onehanded_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ]
	96,320 - 96,321 [toss_hold_onehanded_seq] aSeqDesc.theAnimDescIndexes 1
	96,322 - 96,323 [toss_hold_onehanded_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ]
	96,324 - 96,325 [toss_hold_sprinting_onehanded_seq] aSeqDesc.theAnimDescIndexes 1
	96,326 - 96,327 [toss_hold_sprinting_onehanded_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ]
	96,328 - 96,329 [toss_prep_pullout_onehanded_seq] aSeqDesc.theAnimDescIndexes 1
	96,330 - 96,331 [toss_prep_pullout_onehanded_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ]
	96,332 - 96,333 [toss_prep_onehanded_seq] aSeqDesc.theAnimDescIndexes 1
	96,334 - 96,335 [toss_prep_onehanded_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ]
	96,336 - 96,415 [toss_seq] aSeqDesc.theEvents 1
	96,416 - 96,417 [toss_seq] aSeqDesc.theAnimDescIndexes 1
	96,418 - 96,419 [toss_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ]
	96,420 - 96,499 [toss_onehanded_seq] aSeqDesc.theEvents 1
	96,500 - 96,501 [toss_onehanded_seq] aSeqDesc.theAnimDescIndexes 1
	96,502 - 96,503 [toss_onehanded_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ]
	96,504 - 96,583 [toss_overhead_seq] aSeqDesc.theEvents 1
	96,584 - 96,585 [toss_overhead_seq] aSeqDesc.theAnimDescIndexes 1
	96,586 - 96,587 [toss_overhead_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ]
	96,588 - 96,667 [toss_overhead_onehanded_seq] aSeqDesc.theEvents 1
	96,668 - 96,669 [toss_overhead_onehanded_seq] aSeqDesc.theAnimDescIndexes 1
	96,670 - 96,671 [toss_overhead_onehanded_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ]
	96,672 - 96,751 [draw_seq] aSeqDesc.theEvents 1
	96,752 - 96,753 [draw_seq] aSeqDesc.theAnimDescIndexes 1
	96,754 - 96,755 [draw_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ]
	96,756 - 96,757 [holster_seq] aSeqDesc.theAnimDescIndexes 1
	96,758 - 96,759 [holster_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ]
	96,760 - 96,761 [holster_onehanded_seq] aSeqDesc.theAnimDescIndexes 1
	96,762 - 96,763 [holster_onehanded_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ]
	96,764 - 97,083 [melee_seq] aSeqDesc.theEvents 4
	97,084 - 97,085 [melee_seq] aSeqDesc.theAnimDescIndexes 1
	97,086 - 97,087 [melee_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ]
	97,088 - 97,407 [melee_onehanded_seq] aSeqDesc.theEvents 4
	97,408 - 97,409 [melee_onehanded_seq] aSeqDesc.theAnimDescIndexes 1
	97,410 - 97,411 [melee_onehanded_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ]
	97,412 - 97,427 theMdlFileData.theBodyParts 1
	97,428 - 97,723 aBodyPart.theModels 2
	97,724 - 97,839 aModel.theMeshes 1
	97,840 - 97,883 theMdlFileData.theTextures 1
	97,884 - 97,887 theMdlFileData.theTexturePaths 1
	97,888 - 97,889 theMdlFileData.theSkinFamilies 1
	97,890 - 97,891 theMdlFileData.theSkinFamilies alignment [ 00 00 ]
	97,892 - 107,439 [ERROR] Unread bytes (non-zero) [ 4C 00 00 00 40 00 00 00 70 01 00 00 A0 02 00 00 30 06 00 00 F0 ... ]
	107,440 - 107,440 aTexturePath = 
	107,441 - 107,480 theNameCopy = "weapons/grenades/ptpov_frag_grenade.mdl"
	107,481 - 107,488 theSurfacePropName = "default"
	107,489 - 107,499 aBone.theName = "jx_c_delta"
	107,500 - 107,508 aBone.theName = "jx_c_pov"
	107,509 - 107,520 aBone.theName = "jx_c_camera"
	107,521 - 107,530 aBone.theName = "def_c_hip"
	107,531 - 107,541 aBone.theName = "jx_c_start"
	107,542 - 107,554 aBone.theName = "def_c_spineA"
	107,555 - 107,567 aBone.theName = "def_c_spineB"
	107,568 - 107,580 aBone.theName = "def_c_spineC"
	107,581 - 107,593 aBone.theName = "ja_c_propGun"
	107,594 - 107,605 aBone.theName = "def_c_neckA"
	107,606 - 107,616 aBone.theName = "jx_c_neckB"
	107,617 - 107,628 aBone.theName = "def_c_neckB"
	107,629 - 107,639 aBone.theName = "def_c_head"
	107,640 - 107,650 aBone.theName = "def_l_clav"
	107,651 - 107,665 aBone.theName = "def_l_shoulder"
	107,666 - 107,685 aBone.theName = "def_l_shoulderTwist"
	107,686 - 107,698 aBone.theName = "def_l_elbowB"
	107,699 - 107,716 aBone.theName = "def_l_shoulderMid"
	107,717 - 107,728 aBone.theName = "def_l_elbow"
	107,729 - 107,742 aBone.theName = "def_l_forearm"
	107,743 - 107,754 aBone.theName = "def_l_wrist"
	107,755 - 107,770 aBone.theName = "def_l_finIndexA"
	107,771 - 107,786 aBone.theName = "def_l_finIndexB"
	107,787 - 107,802 aBone.theName = "def_l_finIndexC"
	107,803 - 107,816 aBone.theName = "def_l_finMidA"
	107,817 - 107,830 aBone.theName = "def_l_finMidB"
	107,831 - 107,844 aBone.theName = "def_l_finMidC"
	107,845 - 107,860 aBone.theName = "def_l_finThumbA"
	107,861 - 107,876 aBone.theName = "def_l_finThumbB"
	107,877 - 107,892 aBone.theName = "def_l_finThumbC"
	107,893 - 107,912 aBone.theName = "def_l_finRingCarpal"
	107,913 - 107,927 aBone.theName = "def_l_finRingA"
	107,928 - 107,942 aBone.theName = "def_l_finRingB"
	107,943 - 107,957 aBone.theName = "def_l_finRingC"
	107,958 - 107,973 aBone.theName = "def_l_finPinkyA"
	107,974 - 107,989 aBone.theName = "def_l_finPinkyB"
	107,990 - 108,005 aBone.theName = "def_l_finPinkyC"
	108,006 - 108,016 aBone.theName = "def_r_clav"
	108,017 - 108,031 aBone.theName = "def_r_shoulder"
	108,032 - 108,051 aBone.theName = "def_r_shoulderTwist"
	108,052 - 108,064 aBone.theName = "def_r_elbowB"
	108,065 - 108,082 aBone.theName = "def_r_shoulderMid"
	108,083 - 108,094 aBone.theName = "def_r_elbow"
	108,095 - 108,108 aBone.theName = "def_r_forearm"
	108,109 - 108,120 aBone.theName = "def_r_wrist"
	108,121 - 108,136 aBone.theName = "def_r_finIndexA"
	108,137 - 108,152 aBone.theName = "def_r_finIndexB"
	108,153 - 108,168 aBone.theName = "def_r_finIndexC"
	108,169 - 108,182 aBone.theName = "def_r_finMidA"
	108,183 - 108,196 aBone.theName = "def_r_finMidB"
	108,197 - 108,210 aBone.theName = "def_r_finMidC"
	108,211 - 108,226 aBone.theName = "def_r_finThumbA"
	108,227 - 108,242 aBone.theName = "def_r_finThumbB"
	108,243 - 108,258 aBone.theName = "def_r_finThumbC"
	108,259 - 108,278 aBone.theName = "def_r_finRingCarpal"
	108,279 - 108,293 aBone.theName = "def_r_finRingA"
	108,294 - 108,308 aBone.theName = "def_r_finRingB"
	108,309 - 108,323 aBone.theName = "def_r_finRingC"
	108,324 - 108,339 aBone.theName = "def_r_finPinkyA"
	108,340 - 108,355 aBone.theName = "def_r_finPinkyB"
	108,356 - 108,371 aBone.theName = "def_r_finPinkyC"
	108,372 - 108,383 aBone.theName = "def_l_thigh"
	108,384 - 108,394 aBone.theName = "def_l_knee"
	108,395 - 108,406 aBone.theName = "def_l_ankle"
	108,407 - 108,417 aBone.theName = "def_l_ball"
	108,418 - 108,429 aBone.theName = "def_l_kneeB"
	108,430 - 108,441 aBone.theName = "def_r_thigh"
	108,442 - 108,452 aBone.theName = "def_r_knee"
	108,453 - 108,464 aBone.theName = "def_r_ankle"
	108,465 - 108,475 aBone.theName = "def_r_ball"
	108,476 - 108,487 aBone.theName = "def_r_kneeB"
	108,488 - 108,501 aBone.theName = "ja_l_propHand"
	108,502 - 108,515 aBone.theName = "ja_r_propHand"
	108,516 - 108,527 aBone.theName = "weapon_bone"
	108,528 - 108,538 aBone.theName = "def_c_base"
	108,539 - 108,551 aBone.theName = "muzzle_flash"
	108,552 - 108,563 anAttachment.theName = "CAMERA_BASE"
	108,564 - 108,570 anAttachment.theName = "CAMERA"
	108,571 - 108,577 anAttachment.theName = "L_HAND"
	108,578 - 108,584 anAttachment.theName = "R_HAND"
	108,585 - 108,596 anAttachment.theName = "SWAY_ROTATE"
	108,597 - 108,615 anAttachment.theName = "SWAY_ROTATE_ZOOMED"
	108,616 - 108,626 anAttachment.theName = "L_BACKHAND"
	108,627 - 108,641 aHitboxSet.theName = "emptyhitboxset"
	108,642 - 108,651 anAnimationDesc.theName = @idle_seq
	108,652 - 108,666 anAnimationDesc.theName = @toss_hold_seq
	108,667 - 108,691 anAnimationDesc.theName = @toss_hold_sprinting_seq
	108,692 - 108,714 anAnimationDesc.theName = @toss_prep_pullout_seq
	108,715 - 108,729 anAnimationDesc.theName = @toss_prep_seq
	108,730 - 108,749 anAnimationDesc.theName = @idle_onehanded_seq
	108,750 - 108,774 anAnimationDesc.theName = @toss_hold_onehanded_seq
	108,775 - 108,809 anAnimationDesc.theName = @toss_hold_sprinting_onehanded_seq
	108,810 - 108,842 anAnimationDesc.theName = @toss_prep_pullout_onehanded_seq
	108,843 - 108,867 anAnimationDesc.theName = @toss_prep_onehanded_seq
	108,868 - 108,877 anAnimationDesc.theName = @toss_seq
	108,878 - 108,897 anAnimationDesc.theName = @toss_onehanded_seq
	108,898 - 108,916 anAnimationDesc.theName = @toss_overhead_seq
	108,917 - 108,945 anAnimationDesc.theName = @toss_overhead_onehanded_seq
	108,946 - 108,955 anAnimationDesc.theName = @draw_seq
	108,956 - 108,968 anAnimationDesc.theName = @holster_seq
	108,969 - 108,991 anAnimationDesc.theName = @holster_onehanded_seq
	108,992 - 109,002 anAnimationDesc.theName = @melee_seq
	109,003 - 109,023 anAnimationDesc.theName = @melee_onehanded_seq
	109,024 - 109,032 aSeqDesc.theName = "idle_seq"
	109,033 - 109,049 aSeqDesc.theActivityName = "ACT_VM_TOSS_HOLD"
	109,050 - 109,063 aSeqDesc.theName = "toss_hold_seq"
	109,064 - 109,087 aSeqDesc.theName = "toss_hold_sprinting_seq"
	109,088 - 109,114 aSeqDesc.theActivityName = "ACT_VM_TOSS_HOLD_SPRINTING"
	109,115 - 109,136 aSeqDesc.theName = "toss_prep_pullout_seq"
	109,137 - 109,161 aSeqDesc.theActivityName = "ACT_VM_TOSS_PREP_PULLOUT"
	109,162 - 109,175 anEvent.theName = AE_WPN_RUMBLE
	109,176 - 109,189 aSeqDesc.theName = "toss_prep_seq"
	109,190 - 109,206 aSeqDesc.theActivityName = "ACT_VM_TOSS_PREP"
	109,207 - 109,225 aSeqDesc.theName = "idle_onehanded_seq"
	109,226 - 109,252 aSeqDesc.theActivityName = "ACT_VM_ONEHANDED_TOSS_HOLD"
	109,253 - 109,276 aSeqDesc.theName = "toss_hold_onehanded_seq"
	109,277 - 109,310 aSeqDesc.theName = "toss_hold_sprinting_onehanded_seq"
	109,311 - 109,347 aSeqDesc.theActivityName = "ACT_VM_ONEHANDED_TOSS_HOLD_SPRINTING"
	109,348 - 109,379 aSeqDesc.theName = "toss_prep_pullout_onehanded_seq"
	109,380 - 109,414 aSeqDesc.theActivityName = "ACT_VM_ONEHANDED_TOSS_PREP_PULLOUT"
	109,415 - 109,438 aSeqDesc.theName = "toss_prep_onehanded_seq"
	109,439 - 109,465 aSeqDesc.theActivityName = "ACT_VM_ONEHANDED_TOSS_PREP"
	109,466 - 109,474 aSeqDesc.theName = "toss_seq"
	109,475 - 109,486 aSeqDesc.theActivityName = "ACT_VM_TOSS"
	109,487 - 109,506 anEvent.theName = AE_WPN_TOSS_RELEASE
	109,507 - 109,525 aSeqDesc.theName = "toss_onehanded_seq"
	109,526 - 109,547 aSeqDesc.theActivityName = "ACT_VM_ONEHANDED_TOSS"
	109,548 - 109,565 aSeqDesc.theName = "toss_overhead_seq"
	109,566 - 109,586 aSeqDesc.theActivityName = "ACT_VM_TOSS_OVERHEAD"
	109,587 - 109,614 aSeqDesc.theName = "toss_overhead_onehanded_seq"
	109,615 - 109,645 aSeqDesc.theActivityName = "ACT_VM_ONEHANDED_TOSS_OVERHEAD"
	109,646 - 109,654 aSeqDesc.theName = "draw_seq"
	109,655 - 109,666 aSeqDesc.theName = "holster_seq"
	109,667 - 109,681 aSeqDesc.theActivityName = "ACT_VM_HOLSTER"
	109,682 - 109,703 aSeqDesc.theName = "holster_onehanded_seq"
	109,704 - 109,728 aSeqDesc.theActivityName = "ACT_VM_ONEHANDED_HOLSTER"
	109,729 - 109,738 aSeqDesc.theName = "melee_seq"
	109,739 - 109,759 aSeqDesc.theActivityName = "ACT_VM_MELEE_ATTACK1"
	109,760 - 109,775 anEvent.theName = AE_MELEE_ATTACK
	109,776 - 109,794 anEvent.theName = AE_WPN_READYTOFIRE
	109,795 - 109,814 aSeqDesc.theName = "melee_onehanded_seq"
	109,815 - 109,845 aSeqDesc.theActivityName = "ACT_VM_ONEHANDED_MELEE_ATTACK1"
	109,846 - 109,856 aBodyPart.theName = "projectile"
	109,857 - 109,889 aTexture.thePathFileName = "models\weapons\grenades\grenades"
	109,890 - 262,877 [ERROR] Unread bytes (non-zero) [ 00 00 07 00 00 00 18 00 00 00 A0 00 09 00 03 00 00 00 82 D1 38 ... ]
	262,878 - 262,878 END OF FILE + 1 (File size)
========================
